	Digital+Divide

=Digital Divide = =Gender: =
 * ===Video games are found to be often directed towards boys, rather than girls. ===
 * ===From 1997 to 2000, female computer science majors rose from 7 percent to 42 percent at the computer science department of Carnegie Mellon. ===

Social Network gaps:


===According to a study done at George Mason University in 2007, 92 percent of low income houses still had high speed access lines, while 99 percent of wealthier households carried high speed access lines ===
 * Social Economic: **


 * Website: **

Social Economics


 * Race: **

===In the United States, there are more whites that have access to technological devices than Hispanics or African Americans. ===

Resource Equity:
Websites: Digital Disconnect
 * Resource equity is the availability of resources at home for each student among one another.
 * To enhance learning, students should be given the opportunity to use the internet at school, especially for those who do not have access at home
 * Eight out of ten students that come from high income families have internet access, while two out of ten low income families have internet access
 * <span style="color: #0f243e; font-family: Arial,Helvetica,sans-serif; font-size: 12pt; font-weight: normal; line-height: 115%;">Students that have better technological skills, often have a better advantage than other students.

<span style="color: #800080; font-family: Arial,Helvetica,sans-serif; font-size: 110%;">Teacher Bias:
**a leader, a role model and offering help for those who are biased.** <span style="color: #008080; font-family: Times New Roman; font-size: 12pt; font-weight: normal; line-height: 115%;">Students that already lack inadequate resources are often held under stongest biases. <span style="color: #0f243e; font-family: Times New Roman; font-size: 12pt; font-weight: normal; line-height: 115%;">
 * We must make an effort to reduce biases by being

Websites: Article Teacher Bias